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Just a Minor Jump - 2.5D Challenging Jumper


Scope: My idea is to make it a hard puzzle platformer game, I knew immediately I wanted a charge jump then I knew I wanted to let the player turn and jump in different directions. I then wanted to make the platforms hard to land on, so this game relies heavy on the level design.
Home and Afraid - 3D Horror Game


Home and Afraid is a first-person horror game, which is played on PC. It is like a lot of indie horror games, with its style and simple nature. I based the idea loosely from my own early life and I added a horror creepy feel to it.
Rapid Ghost - 2.5D Challenging Jumper


You play as a ghost, who has recently died so you are learning the ropes on how to be dead, your goal will be possessing exorcists trespassing on dead man territory. You need to do this so you can travel further away from your gravesite.
Slime Fall - 2D Vertical Jumper


You play as a slime, adventuring into a castle which is guarded by many obstacles, luckily you are a slime so nothing can hurt you, all the obstacles just slow you down and push you down towards the only thing that can hurt you is molten lava, the castle is home to witches, so it is continuingly rising towards you. How high can you climb before you are melted into nothing?
Boxing Combat - 2D Platformer


Boxing Combat is a 2D-Boxing, arcade game, fighting game. This game is inspired by games like mortal Kombat, Scott’s pilgrim vs the world and street fighter.
Rush - 3D Endless Runner


Rush! Is a 3d-arcade, endless runner game, in the style of low-poly style. I was inspired to make this game from games like subway surfers, Run 3 and I took the art style inspiration from crossy road.
Gnomercy - 2.5D Platformer, Shooter


Gnomercy is an exciting and vibrant 2D Side-Scroller Shooter, playing as the Gnome Hero; Terry Gardiner. Terry must save his home, the Mushroom Forest, as he defeats the evil alien invaders. Jump, shoot and ground pound your way through an action-filled level before defeating the Alien Boss at the end of the game.
Skeleton King - 2D Platformer (Not Playable)

aboutthe games
When making games i normally think of the gameplay first, then if it feels like a fun gameplay loop i come up with the name and the name normally tells me the style of the game, i want to make. When in groups i take the manger style role making sure everyone knows what to do and when it needs to be done by, i thrive in telling a story with my games, even if players can't see it.
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